Rail Rush
STRATEGY
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StrategyMarch 31, 2026
Rail Rush
Switch train tracks to guide colored trains to their matching stations before they collide. Every switch counts — clear all trains to win the round.
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Changelog
v2current31.3.2026
- Fixed a crash that occurred when starting the game due to level data not loading properly
Version 2 – Combo Multiplier, Particle Effects & More Levels
- Added a combo streak multiplier: deliver trains back-to-back without any crashes to
build up a score multiplier (×1 → ×2 → ×3 → ×4 → ×5). Every 2 consecutive deliveries
steps the multiplier up. A crash resets it back to ×1, so routing trains accurately
under pressure is now the key to a high score.
- Added a big "COMBO ×2!", "COMBO ×3!" announcement banner that pops up on screen
whenever your multiplier increases, so you always know when you've leveled up your
streak.
- Added a live combo badge in the top bar next to your score showing the current
multiplier. It pulses and changes color as it climbs (green → yellow → orange → red).
- Added floating score popups: when a train is delivered successfully, a "+100" or
"+200 ×2" label rises from the station and fades out, giving instant feedback on
every delivery.
- Added particle effects for deliveries: colored sparks burst out from a station each
time a train arrives at the right destination.
- Added particle explosion effects for crashes: a fiery debris burst and smoke puff
appear wherever two trains collide or a train reaches the wrong station.
- Added screen shake on every crash, making mistakes feel impactful and giving clearer
feedback that something went wrong.
- Expanded the game from 4 levels to 8 levels, with a smoother difficulty ramp. Later
levels bring faster trains, shorter spawn intervals, and more trains on track at once.
- Added a proper Victory screen when all 8 levels are cleared, separate from the
Game Over screen.
- Clicking anywhere on the Game Over or Victory screen now restarts the game, in
addition to pressing R.
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